I was asked to watch this talk for the Creative Problem Solving course that I’m studying with Coursera and the University of Minnesota. Johnson talks about the importance of networks and sharing ideas as engines of innovation. There’s a condensed version on the Youtube video below, with some neat animation. Check it out.
This is an assignment for Creative Problem Solving course I’m taking online via Coursera and the University of Minnesota. Each week, students are asked to Do Something Different, and then reflect on the process.
Plan beforehand, and implement, something completely different that your roommate, sibling, parent or significant other (spouse, lover, BFF, etc.) does (always) that you don’t (ever)
Organisational culture is the shared values, beliefs and behaviours of an organisation. When you tell a new colleague, “This is the way we do things around here,” you’re talking about company culture. It’s not about having having table football or ping pong in your office, cool though that is, but about how your company operates, and how it is perceived. Product Tank March was about implementing and building a Product Culture: a solid product culture can lead your company to build better products faster.
One frequent observation of creativity that is research and personally based, is that children are often more spontaneous and creative before they are socialized by the educational process. In other words, you played as a kid. Think back to some of your childhood experiences and for this DSD, do something you used to do as a child that you don’t do now. You will be evaluated based on your choice, your reasons, and your reflections of change between then and now.
How could I do something as a child? I thought back to my own childhood. Growing up as the oldest of five meant that I was surrounded by toys and games. What I enjoyed the most was always free-form play – outside of rules, where unconnected toys took different roles in the same crazy fictional world.
Continue reading Do Something Different 4: As A Child
This is the question for the third written assignment of the Gamification class I’m taking through Coursera. My answer will follow shortly.
You are approached by Rashmi Horenstein, the CEO of ShareAll, a prominent company in the hot collaborative consumption space. She knows you are one of the top experts on gamification, which she has heard can revolutionize business. She asks you to present a proposal for a gamified system to take her business to the next level.
ShareAll’s mission is to make shared use of products and services as common as individual purchases. It follows the path of companies such as AirBnB, Buzzcar, and Uber, which allow sharing of particular products (cars, housing, etc). ShareAll’s patented technology makes it easy for consumers and business to share any product or service. ShareAll has also developed a global virtual currency, called Shares, which can be used to purchase access to any asset in the system. Shares can be exchanged for real money, and users can generate more Shares by sharing items or volunteering their time to complete tasks for others.
Continue reading Gamification for Collaborative Consumption (1 of 2)
The Global Service Jam is an enormous festival of service design, like a vast jam session in music. People come together all over the world, bringing their skills and open minds. Someone sets up a theme, and everyone starts to jam around it. But it’s not music you are jamming – it’s change. (Find out more at the main Global Jam site)
The Smithfield Service Jam was part of this worldwide event, and I was lucky enough to be a part of it. The Jam was sponsored by Truth, and took place at their office in Farringdon, mentored by Erick Mohr. After pizzas and icebreakers, we found out the theme for this year’s jam.
Wear Something Different is the brief for the second assignment of the Creative Problem Solving Course I’m studying through Coursera. I really enjoyed completing the Eat Something Different assignment, but I was concerned about finding sufficient time for the second assignment around my other commitments for the week. My thinking started with a mind map.
Describe in general terms a gamified system that could effectively motivate behaviour change to improve the health of city employees. Specifically, explain how the system would effectively incorporate intrinsic motivation, extrinsic motivation, or both. Your answer should address the fact that this is an internal gamification project, targeted at the institutional goals of the city government. The system can use any technology (or no technology!), so long as the resources required seem justified by the scope of the opportunity.
How exciting! My welcome pack for Global Service Jam Smithfield arrived today. I’m really looking forward to getting involved a worldwide service design challenge at the Truth offices in Smithfield this weekend. There are a few places left. Why don’t you come too?
What is service design?
“Service design is a method for improving the quality of your service. Those improvements are directed at both the users and staff of your organization. Innovating in services is not new. Every organization that provides services thinks seriously about improving the quality of its service at some point.
Continue reading Countdown to Global Service Jam Smithfield
This is the question for the second written assignment of the Gamification class I’m taking through Coursera. My answer will follow soon.
You are approached by Ryan Morrison, the mayor of a medium-sized city in the Midwest of the United States. He has heard that you know a lot about gamification and believes that gamification techniques can transform city government.
Continue reading Using gamification to improve health – (part 1 of 2)